Elman Ismayilov
All work

NPS Survey Redesign

Category
Web Platform · Insurance
Year
2025
My role
Product Designer — I owned the problem analysis, the flow and the UI
Team
CX team, Product Owner, Frontend and Backend developers
Timeline
2 sprints
Platform
Web platform (customer cabinet)
Launch
October 2025
Result
+25% boost in NPS metrics, and a survey that finally explains low scores
01

Problem

Why were some users "accidentally" giving us low scores?

Discovery

While analyzing our NPS survey, we noticed a very strange pattern. Some users gave us low scores. But when our CX team reached out to them, they kept hearing the same thing: "Oops, that was an accident. I'm actually happy with the product!"

Scale

The CX team called customers who had left low scores. The answer kept repeating: many of them said the score was a mistake. This was not a handful of odd cases — it was a pattern.

The mystery

This became a real UX mystery for me. How can someone accidentally give a bad rating? It was a clear signal that the problem wasn't the user, but the design itself. It was triggering 'autopilot' errors and leading to 'dirty' data.

Decision

I took ownership of the problem and redesigned the flow end to end. The CX team brought the customer calls and feedback, and the developers shaped what was possible in the cabinet.

Aggressive interruption

The survey appeared as a full-screen modal, completely blocking the interface. This interrupted the user mid-task and caused instant irritation.

Weak feedback

The color contrast between a "6" (negative) and a "7" (neutral) was almost unnoticeable. A user on "autopilot" aiming for the "green zone" could easily miss it without even realizing it.

No anchors or context

The numbers were just numbers. We didn't give the user any anchors (e.g., "0 = Definitely not," "10 = Absolutely") or confirm their choice. What did a "5" even mean? It was unclear.

A missed opportunity

We never asked "Why?" to our dissatisfied users. We were getting a bad score but had zero insight into the reasons behind that negative feedback.

Conclusion

It was clear that a complete redesign, one based on user respect, was needed.

The old NPS survey: a full-screen modal over the dimmed interface, with a row of numbers from 0 to 10

The old survey — a modal that blocks the whole interface.

Interface text · Azerbaijani → English

Müştəri məmnuniyyəti sorğusu
Customer satisfaction survey
Bağla
Close
Həyatın Yaşam Sığortası məhsulumuzu tanışlarınıza tövsiyə edərdinizmi?
Would you recommend our Life Insurance product to your acquaintances?
Tövsiyə ehtimalını aşağıdakı şkala ilə qiymətləndirin
Rate the likelihood of recommending on the scale below
Qiymətləndirin
Submit rating
02

Wireframes

Exploring the options before choosing one

Approach

I started with the first ideas in wireframes. Even at that early stage, it was clear this wasn't just a "button redesign."

Three decisions

I treated the survey as three separate design decisions — where it sits, what the scale looks like and when it appears — and compared options for each one.

Printed wireframe sheets of the new NPS flow, colored by hand with markers

Wireframes — the first ideas for the new NPS flow.

01 · Where does the survey sit?

  • Full-screen modal

    The old way. It blocks the task and forces an answer from an irritated user.

  • Corner widget

    ✓ Chosen

    Stays out of the way and leaves the choice to the user. The page keeps working underneath.

  • Top banner

    Pushes the layout down and is easy to ignore as one more promo strip.

02 · What does the scale look like?

  • Emoji faces

    Friendly, but five faces cannot give the 0–10 detail NPS needs.

  • Slider

    Easy to mis-set with a mouse or a thumb, and the final value is not obvious.

  • 0–10 buttons

    ✓ Chosen

    The standard NPS scale: results stay comparable with our history. Clarity comes from color and labels.

03 · When does it appear?

  • On every login

    Predictable, but it catches people before they have done anything to rate.

  • Once the page is settled

    ✓ Chosen

    A few seconds after the user lands, and never in the middle of a form or a payment.

  • At a random moment

    Cheap to build, but it keeps interrupting people at the worst time.

03

Presentation

Changing how — and when — the survey is presented

Problem

Users already have very little motivation to spend time on this. Our old approach interrupted their task, meaning we were practically guaranteeing a response from an already-angry user.

Solution

With the new design, our survey appears as a small, unobtrusive widget in the bottom-right corner. We no longer interrupt their flow. The user decides when (or if) to engage, which has a huge positive impact on the honesty and quality of our data.

When it appears

About 10 seconds after the customer lands on the main page — and never while they are filling in a form or making a payment.

How often

At most once every 90 days per customer, so the survey stays a question and never becomes a nuisance.

If it is closed

Pressing ✕ is respected: the customer is not asked again for 30 days.

If it is ignored

An ignored widget folds into a small tab after 30 seconds and may return on the next visit, up to 3 times in a cycle. Then it waits for the next one.

On mobile

On narrow screens the corner widget becomes a bottom sheet with larger touch targets, so a thumb can hit the right number.

The new NPS survey as a small widget in the bottom-right corner of the web cabinet

The new survey — a small widget in the corner.

04

New Design

Breakdown of the new design

6 vs. 7

The old design had a soft gradient, but the contrast between a "6" and a "7" was almost invisible. For a user on autopilot there was no real difference — yet for our NPS score this is critical: a 6 is a Detractor, but a 7 is a Neutral. We created clear, high-contrast color groups: Red (0–6), Yellow (7–8) and Green (9–10). No more confusion.

Anchoring the score

We kept hearing feedback like "I put 5, I'm happy with the product!" Users didn't understand the scale. To fix this, we added two layers of context.

Text anchors

Labels under '0' and '10' define the two extremes of the scale.

Instant feedback

After a user clicks a number, we show a clear status label above it ("Dissatisfied," "Neutral," or "Excellent") so they have zero doubt about what their vote meant.

Capturing the "why"

Just getting a low score isn't enough — we needed to know the reason. When a user selects a score from 0–6, we optionally show a few checkboxes with common issues and a field for their own feedback. This gives us actionable insights to actually fix the problems, not just stare at a number.

Accessibility: not by color alone

Color is never the only signal. Every group is also explained by text — the two anchors under the scale and the status label ("Dissatisfied", "Neutral", "Excellent") after a choice.

Known gap: digit contrast

Checking the colored circles, the digits are the weak spot. The thin yellow digits (7–8) on white are well below the WCAG AA ratio of 4.5:1, and red and green are borderline. Next step: darken the digit color and keep the lighter outline.

The new NPS scale: red, yellow and green number groups with text anchors under 0 and 10

Color groups and text anchors

After choosing 0, the survey shows the status "0 - NARAZI", reasons to pick from and a free-text field

Instant feedback and the reason for a low score

Interface text · Azerbaijani → English

Bizi dostlarınıza tövsiyə etmək ehtimalınız nə qədərdir?
How likely are you to recommend us to your friends?
Qətiyyən tövsiyə etmərəm
Definitely would not recommend
Mütləq tövsiyə edərəm
Would absolutely recommend
0 - NARAZI
0 – DISSATISFIED
Zəhmət olmasa, səbəbi qeyd edin
Please state the reason
Şərtlərdən narazıyam
I'm unhappy with the terms
Məhsulu hələ ki, tam tanımıram
I don't fully know the product yet
Texniki problemlər
Technical problems
Digər
Other
Qiymətləndirin
Submit rating
05

Before & After

Four fixes, side by side

At a glance

Each fix answers one cause of accidental scores. The old version is on the left, the new one on the right.

01

Interruption → quiet widget

A blocking full-screen modal became a small corner widget.

Before

After

02

Faint gradient → clear color groups

6 (detractor) and 7 (neutral) can no longer be mistaken for each other.

Before

After

03

Bare numbers → anchors and instant feedback

Both ends of the scale are named, and the chosen score gets a status label.

Before

After

04

No reason → optional “why”

Low scores now come with reasons the team can act on.

Before

After

06

Measurement

How I judged whether it worked

Honest limits

The old and the new survey never ran side by side, so this is a before / after comparison, not an A/B test. Other things in the product changed over the same months.

What I looked at

The NPS trend before and after the launch, the share of respondents, how many low scores came with a reason, and what the CX team heard in their follow-up calls.

Why I trust it

The main signal was the simplest one: the calls where customers said "it was an accident" stopped being the story. Numbers and conversations pointed the same way.

07

Result

Clean data, real decisions

Impact

By eliminating accidental low scores, we restored the integrity of our NPS metrics. Now, PASHA Life makes strategic product decisions based on genuine user feedback, not interface friction.

Data in use

The strongest proof is not the score — it is that the new "why" field already changed a decision the team made.

NPS by month

Jul – Dec 2025 · survey redesign launched in October

304050Launch · Oct 202541Jul40Aug41Sep44Oct48Nov51Dec

Before / after

MetricBeforeAfter
  • NPS4151+10 pts · ≈ +25%
  • Response rate22%12%fewer, but honest answers
  • Low scores with a reason—38%new field
  • Low scores later called a mistakeCommonRareper CX calls

A decision made from the new “why” field

“I don't fully know the product yet”

It topped the reasons behind low scores, so the team moved the video tutorial onto the dashboard for new customers instead of hiding it in the menu.

Illustrative data — shape of the result, not final figures.

08

Takeaways

What I learned and what I would do differently

Learned: design

Bad data is often a design problem, not a user problem. If people give a wrong answer "by accident", look at the interface first.

Learned: the “why”

A number alone does not help a team. The "why" next to it is what turns a score into a decision.

Differently: test it

I would A/B test the new survey against the old one instead of replacing it outright. That would give a clean, causal number.

Differently: baseline

I would agree on the success metrics with the CX team and record the baseline before launch, not after.

Differently: mobile

I would test the bottom-sheet version on real phones earlier, and fix the digit contrast in the very first iteration.

All work